Journal 14 when to stop

i was curious is there a time to stop working on a art work or is there really always something to be changed or added or taken away?

this article asked a art professor:

i like what he said here

“To learn how to truly bring a piece to a full finish, I encourage my students in my classes to experiment with intentionally overworking their drawings to the point that the drawing is ruined. This way, when they have the experience of pushing their drawings too far, they develop an awareness of the entire process, and will know in the future when to pull back. You’ll never know how far to go until you’ve gone too far.


I look for specific signals in my work pattern that tell me that I am either finished or getting very close. In the beginning of a piece, I work very fast because there is just so much to be addressed. Gradually, my pace slows down as I start to work specific areas and hone in on smaller details. When I start to notice that I am needlessly picking at a piece and making the most minor adjustments that really have no impact on the overall work itself, I know that it’s time to stop. Other times, I’m simply sick of looking at the work for so many hours that I can’t stand to work on it anymore.”

heres another article

i find this interesting

“For me, once the piece has left the studio, then I consider it finished,” says Mark Sheinkman, who uses a process of erasure to make large-scale, virtuosic paintings and drawings, which he shows at Von Lintel Gallery. “If the work is returned to me, unsold or for whatever reason, then I feel free to make changes. Once it’s gone out into the world, I don’t.”




journal 13

Another animated series i love is Avatar:  the last airbender

“Avatar: The Last Airbender, also known as Avatar: The Legend of Aang in PAL regions, is an Emmy award-winning American animated television series that aired for three seasons on Nickelodeon and the Nicktoons Network. The series was created and produced by Michael Dante DiMartino and Bryan Konietzko, who served as executive producers along with Aaron Ehasz. Avatar’s setting is in anAsian-influenced world of martial arts and elemental manipulation. The show drew on elements from East Asian, South Asian, and Western culture, making it a mixture of what were previously traditionally separate categories of Japanese anime and Western domestic cartoons.

The series follows the adventures of the main protagonist Aang and his friends, who must save the world by defeating Fire Lord Ozai and ending the destructive war with the Fire Nation. The show first aired on February 21, 2005 and the series concluded with a widely-lauded two-hour television movie on July 19, 2008. The show is now available on DVD, the iTunes Store, the Xbox Live Marketplace, the PlayStation Network, and the Zune Marketplace, along with one of Nickelodeon’s spinoff networks, Nicktoons.”




how it was made

journal 10 something i want to try

ARTIST journals

i really want to make one of these…

here some how to books on how to do it…

journal 8 if you are into making comics check this out

this is Scott Mccloud

I’ve been making comics professionally since 1984, and today, I’m best known for:

My Non-Fiction Books. Particularly Understanding Comics (1993), a 215-page comic book about the comics medium translated into over 16 languages. AlsoReinventing Comics (2000), a more controversial look at comics revolutions in art, culture and technology, and Making Comics (2006), an extensive look at comics storytelling techniques which also resulted in the Making Comics 50 State Tour, and the Google Chrome comic.

My “Inventions. The 24 Hour Comic has become an international movement over the years, especially with the debut of 24-Hour Comics Day in 2004. Other inventions, like the The Big Triangle and Five Card Nancy can be found here.

My Fiction Comics. My first comics series Zot! (1984-1991) which I usually describe as “a cross between Peter Pan, Buck Rogers and Marshall McLuhan,” recently collected in swanky new book. Also the superhero parody Destroy!! (1986), scripts for various Supermancomics (12 issues of Superman Adventures, the 3-partSuperman: Strength, and JLA Adventures #16), a 1998 GN almost everyone hated, and various short subjects and mini-comics.

Public Speaking/Teaching/Consulting. MIT, Google, Harvard, Pixar, DARPA and about 250 other destinations over the years. Details here and here. Recently garnered some attention for the Google Chrome Comic.

Webcomics Debates. I was an early (and noisy) advocate of digital comics in the ’90s and early ’00s. Major controversies surrounding my failed attempt at micropayments and the still-controversial “infinite canvas” design strategy. Check out my various stories and experiments here.

And much more…

Depending on who you ask, I’m either comics’ leading theorist or a deranged lunatic, but life continues to be very interesting for me and the ideas that I’ve raised continue to provoke reactions throughout the comics community and — increasingly — beyond it. Pick up Understanding Comics (or look for it at your local library) to begin finding out why.



you can buy my favorite book of his here it teaches comics  while you read one giant comic!!!